I design cloud platforms, distributed systems, and AI infrastructure, with a hands-on focus on Kubernetes and Go, C++, and Python.
An event-driven finite-state-machine service with a gRPC API, asynchronous SQS processing, and Redis-backed persistence.
Modern C++ building blocks for distributed systems, including consistent hashing, Merkle trees, and a concurrent key-value store.
A reference implementation of SWIM-based membership and fault detection with gossip dissemination and runnable demo servers.
A Spring WebFlux integration that separates JWT authentication from policy-driven authorization with Open Policy Agent.
Building beneath the interface.
I am an engineering leader and hands-on principal engineer with more than two decades of experience building large-scale backend systems and cloud infrastructure. My work has spanned teams at Apple, Google, Adobe, Meta, and high-growth startups.
Today I focus on platforms for distributed AI workloads: global Kubernetes infrastructure, heterogeneous GPU clusters, and the reliable systems that connect them. I still spend a substantial part of my time writing Go, C++, and Python.